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(+1)

Hello!

There's someone on Twitter taking TTRPG donations for their local jail!

I wanted to ask if I could distribute my copy to them, if not, I wanted to see if you could! Anyways, stay well!

Yes 1000% absolutely!! Please do and thanks for letting us know about this!

(+1)

Hey, is there a chance that you could notify me when new community copies are available? Thx!

Added 10!! 🫡

Omg, thx, you guys are the best, definitely recommending this game to everyone as well as donating some money when I have the chance, can't wait to try this out!

(+1)

I've got my eyes on this game for a while now, and I frequently come back to check the community copies, for I have no financial means to buy it right now. So, I would like to ask: How does this work? I'm aware they're uploaded manually, but is there any consistent frequency, or it's like more random-like? 

Also wanted to say your game looks great and, by the comments below, I suspect you did a great job. I appreciate you for that. Lastly, sorry if I sound inadequate by wanting to play your game for free. I actually wanted to pay -- And I eventually will --.

(1 edit)

we kind of add more randomly or if we anticipate a big surge of interest - there were also recently a lot of community copies bc Kickstarter backers had donated several, but those ran out a bit ago.. anyway you don't sound inadequate in the slightest, we love giving this game out for free!! have you got a discord or email address we could send a download key to ?

(alternatively just hit up claymorerpgs@gmail.com and we'll hook you up!! <3)

I would be lying if I said I had words to describe just how lovely this response was. Here's my discord username: jeebee_wtbd

Again, my deep thanks. I'm excited to finally try your game.

(+1)

Honestly really great and pretty fun. too bad I lost my copy a couple months ago when my PC bricked itself and I lost my old account. Oh well, money well spent either way.

adding more community copies so you can grab a new one !!

(+1)

Woah, that was quick. Thanks guys, much love ♥️.

(+1)

Great system, however character spreadsheets aren't print-friendly when it comes to colors (entire blocks of black on character sheets). Any1 has any community made alternatives?

you might like these index card character keepers! https://lonearchivist.itch.io/fist-op-profile

(+2)

New AP from Brandoff and co.!!!
(+1)

Truly just a great game, always end up having a blast each and every time I play it

(+2)

It’s a pretty neat system. I’m going to try and run this with my TTRPG this semester.

(+4)

So FIST.

I have been part of the community for about a month now.
I have nothing to say but good words about this game and the people who made it.

The quality of the game is there, it is simple to pick up and play immediately. The community is extremely open to homebrew and there are already so many modules and addons for this game. I have already found 2 PbP games to play in and was in a voice one-shot!


I cannot stress how much the community is open and the lengths they go to help everyone feel welcomed and enjoy the great game. It is CLAYMORE that made the basis for this awesome community with this game.

Keep it up!

(1 edit)

When you guys says supportive you mean i can use the setting and system in the same way of creative commons? 

Or i have to pay for a lincense? 

Edit : never mind i saw the information table. 

(+1)

A whole FIST actual play done by members from our server!
(+1)

Will there be some kind of solo/coop supplement?

(+6)(-1)

Yes! A solo mode is in the works as part of an upcoming rules expansion/splatbook called SUPPLY DROP

Honestly, that really does sound nice. Can't wait! :D

Awesome!

(+2)

An amazing new video by Brandoff - this dude gets FIST!!
(1 edit)

Hi i'm trying to create an campaign and i noticed that in the example canpaing there is an Celebritie Character that has a CHOKE level, what does the CHOKE do? is it something that the NPC always want to do? or does in danger? if it is explain in the book, can you show me what page it is explained? 

yeah, it's explained on page 90! it's a lot like a morale check in OSR games, it's something they do when put in a narrative chokepoint (oftentimes mortal danger)

A video from Brandoff showing how to make your own DIY FIST player's guide!

A video review from Dragons are Real!

A Tidal Wave Games let's play of a module by Luke Gearing!
(+1)

So, I just got done with running my first two sessions and I have some feedback.

My players loved the tone and setting, but found the dice mechanics extremely frustrating. A flat 50% chance to fail without a bonus made them feel like the game does not reward skill or planning, but instead just blind luck, and it contributes to the fact that they feel like the intended method of play is too randomly roll up a character you aren't very invested in, then play them into they did very quickly and then roll a new character.

As the gm I feel like that probably isn't the intention, but I can understand why they feel that way. Most of the rolls last session were failures, even for the characters trying to do the things they had +1s or +2s in. 

I adjusted the success numbers down a bit - 2-5 is a failure, 6-8 is a partial success, 9+ is a success - as a bandaid, but I… feel like maybe I want to suggest adding an Optional Rule to either grant a few freefloating attribute bonuses at character creation or slide the chance of outright failure closer to %25.

Either way, I hope this doesn’t come down as too negative, I’m just kind of frazzled and frustrated and looking for guidance.

(+1)

Not at all negative, this kind of stuff is always appreciated! For what it's worth, the chance of rolling a 6 or lower on 2d6 is 41.66%, so the baseline odds are slightly in the PC's favor. 

This game takes a lot of inspiration from older games where the risk of failure was pretty high - say, you have to roll a 15+ on a d20 to pass a difficulty check - so a lot of the time, the most successful missions are ones where characters avoid rolling the dice as much as they can. This might mean staying out of combat, talking their way out of things with pure RP, setting up several boons to give themselves advantage when they do have to roll, etc.

Having characters be disposable, constantly die for pointless reasons, and only become a person you're willing to get attached to when they've stuck around for a few missions is 100% intentional - you're disposable soldiers, and the ones who are either strong or lucky enough to stick around will be the characters you end up fleshing out.  That isn't to say I haven't seen several characters who players really got into before deploying then and managed to keep alive—it just helps to play starting level characters as though you were really there, and getting shot once or leaving one thing to chance could really, actually kill you. Also, I'd see if your players are interested in the pamphlet adventure we put out called HAZARD FUNCTION—it's a sort of microcosm of this idea where you play three Very weak characters at once and whoever makes it out alive graduates to being your "real" character.

That said, adding a floating +1 is a somewhat common house rule I've seen for the game. Giving out some extra WAR DICE, using the Chopper Chatter rule, or just encouraging players to choose them as rewards can also help with this; we added the mechanic so people who are having a string of bad rolls can push a check result up when it really counts!

(+1)

Oh, I should also add that character durability and competence increases dramatically around two or three level-ups—I'm running a game for some PCs who have levelled up two or three times and their attributes, loot, and player skill/cautiousness/cleverness make them sometimes untouchable 

(+1)

I used the Chopper Chatter optional rule, and also gave the players an extra War Die just for good measure, and they’ve just been bumbling through everything, barely able to succeed at anything, even the things they’re meant to be good at

I admittedly don’t fully understand where the ‘fun’ of having a ~25% chance of success comes in, but Claymore definitely seems a lot more generous than that.

I started playing TTRPGs with D&D 3/3.5 and I don’t think I fully understand the idea of getting through dangerous situations without rolling dice. Should I, like, not have my players roll to shoot if they have a clean sight line and are undetected? Or would that be, like, in the +2s territory?

(+1)

Seems like you see only 10+ as success, that's a 'mistake'.
7+ are successes too.
So, with a flat 2d6 roll you have 58,33% chance of success. A +1 makes that 72,22% and a +2 83,33%.
Maybe, and I'm trying to guess here, you (or the GM) is being too harsh on 'partial success' results (7+).

(+1)

The ~25% chance of success wasn’t in FIST, I was referencing to the OSR style games that Claymore referenced where you need to roll a 15+ on a D20.

But I admittedly do struggle with the partial successes. I’m not good at figuring out what a ‘complication’ should be necessarily. Sometimes I can’t think of a complication related to the roll that feels appropriate without making it an effective failure.

Like, one of my players was trying to sneak up a ladder while a person nearby it was distracted. Rolled a partial success. What do I do there? I had one of the rungs on the ladder snap underfoot when they reached the top of the ladder, alerting the guy at the top and bottom of it, but giving them time to react before being seen.

This felt like “Success with a complication” to me but “Failure” to them.

A readthrough by Chris McDowall, author of Into the Odd and Electric Bastionland!!!

I like the world you created. Would it be ok if I wrote a short story based on FIST and post it on ith.io?

Absolutely!! Would love to see it - thank you!

(+1)

Another video review by Spencer Campbell!

(+1)

A video review by the Weekly Scroll!

(+1)

Been playing this with my brother, game is an absolute blast! Love how generally weird it is. The ultra edition is a great package, probably the most content rich rules-lite I've ever played. 

(+1)

is this possible to play solo? Perhaps with a supplement?

(+2)

you can definitely play solo using the tables in the book alone, we're also working on a solo mode in an upcoming supplement called SUPPLY DROP!

hell yeah! Thanks for the reply. When do you expect to make the Supply Drop?!

hopefully before the end of the year! there are tons of authors involved so we don't have a hard release date yet

(+1)

its possible to have a community copies?

we'll definitely add more soon, but in the meantime, the game will be free to claim to your account during our kickstarter, 8/30/23 to 9/30/23!

Hello,

I had already bought a digital version. Will it be credited pro-rata to the Kickstarter project?

(+1)

Hi there! The Kickstarter is for a whole box set of adventures. We sadly can't do much to customize pledges for people, but if you do already own the digital book and still support the KS, you'll essentially be signing up for a heavily discounted bundle of all future FIST content!

a new AP from Exquisite Corpse Presents!

(+1)

Just recently discovered this and it sounds really interesting. Looking forward to picking it up when I can!

(+2)

We just added 100 community copies!

(+1)

oh wow! Thanks so much. Ill support when I can!!

(+1)

There are two questions I would like to ask to you Claymore : 

- Which soundtrack do you think I should use to run your game?

- Which movie/video game/show do you think I should use as video sources to craft a video montage to serve as an opening for F.I.S.T?

(1 edit) (+1)

tough call but i offer these two vids and hopefully they help!!


(+3)

It blows my mind that this game has received not one but two major updates since I bought it, both for free for existing buyers.  Huge fan, my group does a one/ two shot of it every few months and I ran Mandlebrot Set for them to universal enjoyment.

(+1)

this is amazing to hear!! also we're planning to Kickstart a box set and hopefully that'll include an ultrafied version of Mandelbrot Set, nothing set in stone but i'm picturing a rebalanced gameplay loop, more intricate map, more wyrd encounters, redone art... it'll be cool

(+1)

FIST is a wild and amazing system to tell all levels of stories in. I love every part of the rules and cannot wait to design a few missions for it.
5/5

very excited for any missions you may design!!

(+3)

a new long form review from the esteemed Brandoff! 

(+1)

I am new to tabletop fun so I have some questions:

  • How many players does this game support? (min/max) Please clarify if your number includes or excludes a GM.
  • What is the average play time?
  • Is there a solo mode or not?

I get frustrated because it seems this information is not included on a lot of game page descriptions on itch.io. Maybe it’s obvious to people who are already into TTRPGs, but not to me as a noob!

(1 edit) (+1)

not at all, these are great questions and I feel silly for not having the info on the page! to answer:

- you need one referee/GM to run the game. the book suggests 2-6 players for the mercenaries in addition to the ref but I've had plenty of fun doing 1 GM + 1 player and also am about to run a FIST mission with I think 18 players, so you can get funky with it


- average play time is 2-3 hours but some missions go longer if they're particularly large, difficult, or complex


- there is no solo mode but there are 80 pages of random tables for story beats, characters, items, locations, mission prompts etc. plus a table of "what happens next" results for partial success rolls. this stuff is provided to give the ref an easier time but could be very easily combined to play your own solo mode (also someone in the discord server is currently playtesting their own solo hack to be released soon)


hope this helps and thanks so much for checking out the game!!

(+2)

I CANT WAIT FOR MORE COMMUNITY COPIES
THIS IS WHAT I'VE BEEN WAITING FO

(+1)

added some!!!!!

(+2)

THANKYOUUU!!!

now me and my friends can be sussy flipped wolve

(+1)

Recently bought the original release through Exhalted Funeral (physical+pdf), was told by some people i know to reach out, that I might be able to get the ultra edition pdf without having to repurchase it, though if I need to I will, but thought it was worth a shot to see first 

Got you covered! Please email moonsofcerberus@gmail.com and I'll send a key

thank you, email sent!

(+2)

Hey! I made the FIST Operative Database for the first jam. Just wanted to let you know that it's been updated to be fully compatible with Ultra Edition. Let me know if anything should be corrected!

(+3)

Looks great!! There will likely be a few more small revisions before we go to print, I'll make sure to post them!! 

(3 edits) (+3)

The game is great, but the way the PDF pages are numbered is difficult to work with. I understand that the letter before each page number is meant to mark what section each page is in, but it actually ends up meaning I can't input a page number and navigate to that page. If I want to go to Page 60, I either need to know/remember the section its in or else I end up on page S53. Is there any way this could be addressed?

(+3)

Had no idea this page numbering carried over from development, it's supposed to be normal. Thanks for the heads up!!

(+1)

Got the game out of a bundle, love the idea and been workshopping ideas all day, really hope to play it soon. Question, though - how exactly does the Choke mechanic work? I couldn't find where it was explained in any level of detail.

(+1)

Page 90! Thanks for mentioning, although the game is done there will likely be small revisions to the Choke score rules for clarity/correctness soon

(+3)

New video about Ultra Edition from Dragonkid11!

(+1)

Hello, for some reason when viewing the Ultra Edition PDF in firefox it struggles to load and lags when initally loading the pages for CYCLOPS in the Intelligence Matrix. Specifically the Rumours table and the example CROs. Is this a known issue, or is it just firefox struggling?

(+2)

It's possible it's the typewriter font, I noticed some periodic issues on my end as well when scrolling past those pages in InDesign but didn't realize it affected the PDF. Are you able to replicate the error, or was it a one off thing?

(1 edit) (+1)

The error is consistent for me, occurring whenever I scroll past those pages for the first time, or whenever I scroll past after the pages have "unnloaded" due to me going to another page far enough away from them. The pdf seems to have particular trouble with the page just after the rumours table for CYCLOPS, the one where its written like an in universe note welcoming new recruits to CYCLOPS.

(+2)

Got it, thank you!! I'll investigate this and see if there's anything I can do to get the pdf to run a little more smoothly, maybe a different font

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